/*
 * Copyright (c) 2017, Adam <Adam@sigterm.info>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.api;

import java.awt.Shape;

/**
 * Represents a game object.
 * <p>
 * Most object in the RuneScape world are considered as game objects. Things
 * such as trees, anvils, boxes, etc are all game objects.
 */
public interface GameObject extends TileObject
{
	/**
	 * Get the size of this object, in tiles, on the x axis
	 *
	 * @return
	 */
	int sizeX();

	/**
	 * Get the size of this object, in tiles, on the y axis
	 *
	 * @return
	 */
	int sizeY();

	/**
	 * Gets the minimum x and y scene coordinate pair for this game object.
	 *
	 * @return the minimum scene coordinate
	 */
	Point getSceneMinLocation();

	/**
	 * Gets the maximum x and y scene coordinate pair for this game object.
	 * <p>
	 * This value differs from {@link #getSceneMinLocation()} when the size
	 * of the object is more than 1 tile.
	 *
	 * @return the maximum scene coordinate
	 */
	Point getSceneMaxLocation();

	/**
	 * Gets the convex hull of the object's model.
	 *
	 * @return the convex hull
	 * @see //net.runelite.api.model.Jarvis
	 */
	Shape getConvexHull();

	/**
	 * Get the orientation of the object
	 * @see net.runelite.api.coords.Angle
	 * @return
	 */
	int getOrientation();

	Renderable getRenderable();

	/**
	 * Gets the orientation of the model in JAU.
	 * This is typically 0 for non-actors, since
	 * most object's models are oriented prior to
	 * lighting during scene loading. See {@link #getOrientation()}
	 * instead for object orientation.
	 *
	 * @see net.runelite.api.coords.Angle
	 */
	int getModelOrientation();

	/**
	 * A bitfield containing various flags:
	 * <pre>{@code
	 * object type = bits & 31
	 * orientation = bits >>> 6 & 3
	 * supports items = bits >>> 8 & 1
	 * }</pre>
	 */
	int getConfig();
}
