/*
 * Copyright (c) 2018, Cameron <https://github.com/noremac201>
 * Copyright (c) 2018, Jacob M <https://github.com/jacoblairm>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.client.plugins.barbarianassault;

import com.google.inject.Provides;
import java.awt.Image;
import javax.inject.Inject;
import lombok.AccessLevel;
import lombok.Getter;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.Varbits;
import net.runelite.api.events.ChatMessage;
import net.runelite.api.events.VarbitChanged;
import net.runelite.api.events.WidgetLoaded;
import net.runelite.api.widgets.ComponentID;
import net.runelite.api.widgets.InterfaceID;
import net.runelite.api.widgets.Widget;
import net.runelite.client.chat.ChatColorType;
import net.runelite.client.chat.ChatMessageBuilder;
import net.runelite.client.chat.ChatMessageManager;
import net.runelite.client.chat.QueuedMessage;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.ui.overlay.OverlayManager;
import net.runelite.client.util.ImageUtil;

@PluginDescriptor(
	name = "Barbarian Assault",
	description = "Show a timer to the next call change and game/wave duration in chat.",
	tags = {"minigame", "overlay", "timer"}
)
public class BarbarianAssaultPlugin extends Plugin
{
	private static final int BA_WAVE_NUM_INDEX = 2;
	private static final String START_WAVE = "1";
	private static final String ENDGAME_REWARD_NEEDLE_TEXT = "<br>5";

	@Getter(AccessLevel.PACKAGE)
	private Image clockImage;
	private String currentWave = START_WAVE;
	private GameTimer gameTime;

	@Getter
	private Round currentRound;

	@Inject
	private Client client;

	@Inject
	private ChatMessageManager chatMessageManager;

	@Inject
	private OverlayManager overlayManager;

	@Inject
	private BarbarianAssaultConfig config;

	@Inject
	private TimerOverlay timerOverlay;

	@Inject
	private HealerOverlay healerOverlay;

	@Provides
	BarbarianAssaultConfig provideConfig(ConfigManager configManager)
	{
		return configManager.getConfig(BarbarianAssaultConfig.class);
	}

	@Override
	protected void startUp() throws Exception
	{
		overlayManager.add(timerOverlay);
		overlayManager.add(healerOverlay);

		clockImage = ImageUtil.loadImageResource(getClass(), "clock.png");
	}

	@Override
	protected void shutDown() throws Exception
	{
		overlayManager.remove(timerOverlay);
		overlayManager.remove(healerOverlay);
		gameTime = null;
		currentWave = START_WAVE;
		clockImage = null;
	}

	@Subscribe
	public void onWidgetLoaded(WidgetLoaded event)
	{
		switch (event.getGroupId())
		{
			case InterfaceID.BA_REWARD:
			{
				Widget rewardWidget = client.getWidget(ComponentID.BA_REWARD_REWARD_TEXT);

				if (config.waveTimes() && rewardWidget != null && rewardWidget.getText().contains(ENDGAME_REWARD_NEEDLE_TEXT) && gameTime != null)
				{
					announceTime("Game finished, duration: ", gameTime.getTime(false));
					gameTime = null;
				}

				break;
			}
			case InterfaceID.BA_ATTACKER:
			{
				setRound(Role.ATTACKER);
				break;
			}
			case InterfaceID.BA_DEFENDER:
			{
				setRound(Role.DEFENDER);
				break;
			}
			case InterfaceID.BA_HEALER:
			{
				setRound(Role.HEALER);
				break;
			}
			case InterfaceID.BA_COLLECTOR:
			{
				setRound(Role.COLLECTOR);
				break;
			}
		}
	}

	@Subscribe
	public void onVarbitChanged(VarbitChanged event)
	{
		if (event.getVarbitId() == Varbits.IN_GAME_BA && event.getValue() == 0)
		{
			currentRound = null;

			// Use an instance check to determine if this is exiting a game or a tutorial
			// After exiting tutorials there is a small delay before changing IN_GAME_BA back to
			// 0 whereas when in a real wave it changes while still in the instance.
			if (config.waveTimes() && gameTime != null && client.isInInstancedRegion())
			{
				announceTime("Wave " + currentWave + " duration: ", gameTime.getTime(true));
			}
		}
	}

	@Subscribe
	public void onChatMessage(ChatMessage event)
	{
		if (event.getType() == ChatMessageType.GAMEMESSAGE
			&& event.getMessage().startsWith("---- Wave:"))
		{
			String[] message = event.getMessage().split(" ");
			currentWave = message[BA_WAVE_NUM_INDEX];

			if (currentWave.equals(START_WAVE))
			{
				gameTime = new GameTimer();
			}
			else if (gameTime != null)
			{
				gameTime.setWaveStartTime();
			}
		}
	}

	private void setRound(Role role)
	{
		// Prevent changing rounds when a round is already set, as widgets can be
		// loaded multiple times in game from eg. opening and closing the horn
		// of glory.
		if (currentRound == null)
		{
			currentRound = new Round(role);
		}
	}

	private void announceTime(String preText, String time)
	{
		final String chatMessage = new ChatMessageBuilder()
			.append(ChatColorType.NORMAL)
			.append(preText)
			.append(ChatColorType.HIGHLIGHT)
			.append(time)
			.build();

		chatMessageManager.queue(QueuedMessage.builder()
			.type(ChatMessageType.CONSOLE)
			.runeLiteFormattedMessage(chatMessage)
			.build());
	}
}
