/*
 * Copyright (c) 2020 Mitchell <https://github.com/Mitchell-Kovacs>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.client.plugins.pyramidplunder;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Shape;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.GameObject;
import net.runelite.api.ObjectComposition;
import net.runelite.api.Point;
import net.runelite.api.Varbits;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.widgets.ComponentID;
import net.runelite.api.widgets.Widget;
import static net.runelite.client.plugins.pyramidplunder.PyramidPlunderPlugin.GRAND_GOLD_CHEST_CLOSED_ID;
import static net.runelite.client.plugins.pyramidplunder.PyramidPlunderPlugin.GRAND_GOLD_CHEST_ID;
import static net.runelite.client.plugins.pyramidplunder.PyramidPlunderPlugin.SARCOPHAGUS_CLOSED_ID;
import static net.runelite.client.plugins.pyramidplunder.PyramidPlunderPlugin.SARCOPHAGUS_ID;
import static net.runelite.client.plugins.pyramidplunder.PyramidPlunderPlugin.SPEARTRAP_ID;
import static net.runelite.client.plugins.pyramidplunder.PyramidPlunderPlugin.TOMB_DOOR_CLOSED_ID;
import static net.runelite.client.plugins.pyramidplunder.PyramidPlunderPlugin.TOMB_DOOR_WALL_IDS;
import static net.runelite.client.plugins.pyramidplunder.PyramidPlunderPlugin.URN_CLOSED_IDS;
import static net.runelite.client.plugins.pyramidplunder.PyramidPlunderPlugin.URN_IDS;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayUtil;
import net.runelite.client.util.ColorUtil;

class PyramidPlunderOverlay extends Overlay
{
	private static final int MAX_DISTANCE = 2350;

	private final Client client;
	private final PyramidPlunderPlugin plugin;
	private final PyramidPlunderConfig config;

	@Inject
	private PyramidPlunderOverlay(Client client, PyramidPlunderPlugin plugin, PyramidPlunderConfig config)
	{
		super(plugin);
		setPosition(OverlayPosition.DYNAMIC);
		setLayer(OverlayLayer.ABOVE_SCENE);
		this.client = client;
		this.plugin = plugin;
		this.config = config;
	}

	@Override
	public Dimension render(Graphics2D graphics)
	{
		Widget ppWidget = client.getWidget(ComponentID.PYRAMID_PLUNDER_DATA);
		if (ppWidget == null)
		{
			return null;
		}

		ppWidget.setHidden(config.hideTimer());

		LocalPoint playerLocation = client.getLocalPlayer().getLocalLocation();

		// Highlight convex hulls of urns, chests, and sarcophagus
		int currentFloor = client.getVarbitValue(Varbits.PYRAMID_PLUNDER_ROOM);
		for (GameObject object : plugin.getObjectsToHighlight())
		{
			if (config.highlightUrnsFloor() > currentFloor && URN_IDS.contains(object.getId())
				|| config.highlightChestFloor() > currentFloor && GRAND_GOLD_CHEST_ID == object.getId()
				|| config.highlightSarcophagusFloor() > currentFloor && SARCOPHAGUS_ID == object.getId()
				|| object.getLocalLocation().distanceTo(playerLocation) >= MAX_DISTANCE)
			{
				continue;
			}

			ObjectComposition imposter = client.getObjectDefinition(object.getId()).getImpostor();
			if (URN_CLOSED_IDS.contains(imposter.getId())
				|| GRAND_GOLD_CHEST_CLOSED_ID == imposter.getId()
				|| SARCOPHAGUS_CLOSED_ID == imposter.getId())
			{
				Shape shape = object.getConvexHull();

				if (shape != null)
				{
					OverlayUtil.renderPolygon(graphics, shape, config.highlightContainersColor());
				}
			}
		}

		Point mousePosition = client.getMouseCanvasPosition();

		// Highlight clickboxes of speartraps and tomb doors
		plugin.getTilesToHighlight().forEach((object, tile) ->
		{
			if (!config.highlightDoors() && TOMB_DOOR_WALL_IDS.contains(object.getId())
				|| !config.highlightSpeartraps() && SPEARTRAP_ID == object.getId()
				|| tile.getPlane() != client.getPlane()
				|| object.getLocalLocation().distanceTo(playerLocation) >= MAX_DISTANCE)
			{
				return;
			}

			Color highlightColor;
			if (SPEARTRAP_ID == object.getId())
			{
				// this varbit is set to 1 when you enter a room and 0 once you get passed the spike traps
				if (client.getVarbitValue(Varbits.PYRAMID_PLUNDER_ROOM_LOCATION) != 1)
				{
					return;
				}

				highlightColor = config.highlightSpeartrapsColor();
			}
			else
			{
				ObjectComposition imposter = client.getObjectDefinition(object.getId()).getImpostor();
				if (imposter.getId() != TOMB_DOOR_CLOSED_ID)
				{
					return;
				}

				highlightColor = config.highlightDoorsColor();
			}

			Shape objectClickbox = object.getClickbox();
			if (objectClickbox != null)
			{
				if (objectClickbox.contains(mousePosition.getX(), mousePosition.getY()))
				{
					graphics.setColor(highlightColor.darker());
				}
				else
				{
					graphics.setColor(highlightColor);
				}

				graphics.draw(objectClickbox);
				graphics.setColor(ColorUtil.colorWithAlpha(highlightColor, highlightColor.getAlpha() / 5));
				graphics.fill(objectClickbox);
			}
		});

		return null;
	}
}
